Showdown

PASS DEVICE

Hand the device to Player 1.

Game Design: Simon Allmer | © 2026 Simon Allmer Entertainment

The Frontier Rulebook

1. The Deck (50 Cards)

There are 5 categories, each containing 10 cards numbered 1 through 10:

The Cypher (⊘): Worth 10 by default. It acts as a connector between high (9) and low (1) cards, allowing series like 8–9–⊘–1 or ⊘–1–2.

2. Round Structure

The game lasts 5 Rounds. Hand capacity scales up by 1 card each round.

  1. Turns: Players TAKE TURNS to bet. You must CALL (match), RAISE (increase), or FOLD.
  2. Resolution: After the last turn, the best hand takes the Pot.
  3. Discard & Draw: After each round, played cards are discarded. You keep your unplayed hand and draw cards to reach your capacity.

3. Victory & Tie-Breakers

The winner is the player with the Most Cash at the end of Round 5!

Split Pots: If two or more commanders deploy hands of identical strength, the Pot is divided equally. Any remaining coin (€1) is awarded to the first tied commander in the turn order.

Hierarchy (Superior Volume Prevails): A configuration deploying a greater number of cards universally overcomes one deploying fewer.

Tiebreakers: Exact Suit > Specific Alliance > Uses Stars > Mixed. Note: Series can wrap around from 10 to 1.

DESIGN: SIMON ALLMER

The Deck

Frontier uses American Playing Cards