Be the first player to collect 10 Nectar Points and bring them to your home honeycomb.
1. The Weather Dice rolls. Based on the result, Nectar Tokens appear on the board.
2. You must move at least one of your bees one field. Each bee may move one field per turn.
3. When done, press Finish Turn.
● 1 Black fields: a roll of 1 places a 1-point token there.
◆ 2 Gold fields: a roll of 2 places a 2-point token there.
✦ 4 Pink/Center fields: a roll of 4 places a 4-point token there.
Rolls of 3, 5 or 6 place nothing. A bee standing on a field blocks new tokens there.
A bee picks up a Nectar Token simply by moving onto that field. Carrying a token makes you vulnerable to capture. Return to your home honeycomb to permanently bank your tokens.
Spend a Nectar Token as fuel: the bee gains movement equal to that token's value. Use the Boost button in the bee panel.
Adjacent friendly bees can pass tokens between them without using any movement. Click the Chain button, then click the target bee.
A bee without a token cannot be attacked — use them as blockades. A bee with tokens can be attacked: the attacker steals all tokens and sends the defender home.
Only 2 bees per player. The 1-token and 2-token fields are combined into a single split field — both token types drop there on rolls of 1 or 2.
First player to reach 10+ points wins. Play continues for 2nd and 3rd place if desired.