NECTAR

© 2021-2025 Simon Allmer Entertainment

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NECTAR RULES

GOAL

The goal of the game is to be the first to collect 10 Nectar points and bring them to your home honeycomb.

GAMEPLAY

The game runs clockwise. At the beginning of each turn, the weather determines where Nectar Tokens land. There is a 50% chance that tokens land on the board. Each value (1, 2, 4) has the same chance of appearing.

After the tokens are placed, the player can move.

A player has to move at least one of their bees.

Each bee can move one field per turn.

When a bee enters its home honeycomb, the Nectar Tokens' value is added to the SCORE and the tokens are removed from the playing field.

Nectar Tokens can be used as a BOOST. The bee carrying the token moves forward by as many fields as the Nectar is worth.

New Nectar Tokens can only be picked up when the previous movement is finished.

To transport the Nectar more efficiently, bees can also form a CHAIN. They are positioned next to each other and the load is transported without using any steps. The load is passed on to any bee in the chain.

Without Nectar, a bee cannot be attacked and is therefore suitable as a BLOCKADE.

No bee can be overflown or share a field with other bees.

If a player has moved every bee they wanted to move (at least one), their round ends and the next player begins.

END

As soon as the first player has reached a Nectar value of at least 10, they win the game.

MORE PLAYERS

If there are between 4 and 6 players, only 2 figures per colony are used. The 1 and 2 Nectar Tokens now land on the same Nectar Token fields.

PAUSED

TIP: Use SPACE BAR to End Turn

Player Wins!