The ConversionPrototype
GOAL
Reduce every enemy below 4 stones of their color. A congregation of fewer than four falls silent — its remaining stones stay on the board, but it has lost.
THE FIELD
A cross of five 5×5 fields. Stones travel along the engraved lines: straight lines everywhere, diagonals only through the larger strong nodes. Each player begins with 15 stones in the outer rows of their arm.
PROCESSION
A stone may move up to as many empty fields in a straight line as the longest unbroken line of friendly stones standing directly beside it — a lone stone always moves at least one field. Long processions are fast, but they convert whole.
CONVERSION (never forced)
CHAIN
After converting, the same stone may keep converting — but may never re-enter a field it has touched this turn. You may rest (stop) at any time.
PASSAGE
Exterior walkways circle the crossing, joining the flank midpoints of neighboring arms. A passage is a doorway, not a line: crossing it is always a single step, and nothing converts through it.
FOUR PLAYERS
Blue and Red fill the side arms. Converted stones fight on under their new color; a player who falls below four stones is out, their remnant frozen where it stands — and the game runs until one faith remains.