Design: Simon Allmer
3D Mode Active
GOAL
Reduce opponent to fewer than 4 stones.
GLIDE
Move stones in straight lines across the network until blocked by another stone or the edge.
PUSH
Instead of gliding, shove an adjacent stone one field along a line. Shove it into a pit and it falls to its death.
ENCIRCLE
Remove stones by encircling them with more of your stones than they have friendly neighbors.
COLLAPSE
A captured stone falls to its death and its field collapses into a permanent pit — impassable, and a deadly wall that helps encircle others.
TRAPPED
A stone with only one empty neighbor cannot move.