GOAL
The goal of Pharos is to prevent the opponent’s stones from moving.
SETUP
A color for each player is chosen at random. The stones are automatically placed on the starting
fields.
Five stones of each color are off the field and serve as light sources atop the beacon fields once
activated.
GAMEPLAY
White begins and has to make a movement. Afterwards Black continues. Players can only move one stone per turn.
MOVEMENT
Stones cannot move by themselves. Instead, stones of the same color can send off light horizontally
or vertically to make the chosen stone move one field horizontally or vertically. After sending out
light, a stone turns dark for the rest of this turn, making it unable to send out more light. Light can
move through several stones of the same color provided they are not interrupted by opponent forces.
ATTACK
You can remove an opponent's stone by occupying its field. Multiple attacks are possible in the same turn.
BEACONS
In the beginning, all five beacons are unlit. Once a stone enters the beacon field, it is light in
the color of the stone, sending out one additional light like a regular stone. This light cannot be
interrupted by opponent stones in sight but it may change color once the opponent enters the beacon
field. The beacon cannot send light directly to the stone on the same field.
END
Once a player is unable to move, the other player is declared the winner.