GOAL
Bring one of your stones to the marked Artemis field on the opposite side of the board.
SETUP
Each player's 9 stones are automatically placed in the triangle surrounding their own Artemis field
— 3 lines of stones at the start.
GAMEPLAY
White moves first. Players alternate turns. Each stone has two options:
1 — WALK
Move the stone to an unoccupied adjacent field by following the path. A stone can only move forwards
or sideways — never backwards.
2 — LEAP
Leap over an adjacent stone to land on an unoccupied field beyond it. If you leap over an
opponent's stone, that stone is removed. If you leap over a stone of your own
color, nothing happens to it.
You may leap over more than one stone in a single turn, provided you always land on an
unoccupied field in between. The direction may change by up to 45° after each landing. Stones cannot
leap over 2 or more stones standing next to each other.
Leap of Faith: A leap may also carry a stone outside the Temple entirely — that stone
is then removed from the game.
WINNING
The first player to place a stone on the opposing Artemis field wins. If a threefold repetition
occurs, the game ends in a draw. A player may also concede at any time by skipping their turn.