Design: Simon Allmer
3D Mode Active
GOAL
Reduce opponent to fewer than 4 stones.
GLIDE
Move stones in straight lines across the network until blocked by another stone or the edge.
PUSH
Instead of gliding, shove an adjacent stone one field along a line. Shove it into a pit and it falls to its death.
ENCIRCLE
Remove stones by encircling them with more of your stones than they have friendly neighbors.
COLLAPSE
A captured stone falls to its death and its field collapses into a permanent pit — impassable, and a deadly wall that helps encircle others.
TRAPPED
A stone with only one empty neighbor cannot move.
4 PLAYERS
The tomb stretches into a long barrow. Four armies hold the corners — White and Red on the left, Black and Blue on the right — with the two pointed tips as deadly collapse-funnels. Any other colour counts as an enemy, so coalitions can jointly encircle. Turn order is clockwise: White → Red → Black → Blue. Drop below 4 stones (or get sealed in) and your stones collapse into pits; the last builder standing wins.